“ With the storyteller’s name set in stone, all that was missing was the storyteller himself. In any case, the name grew on us, and by happenstance, came at a great time, right after we identified the need for a narrator-type to drive the story along.” -Erich Schaefer We weren’t sure if it was made up or not. “ At first we laughed at such a crazy name: Deckard Cain. The names that won were “Deckard Cain” and something “Messerschmidt”.” “ We were offering two fans the opportunity to get their names into the game. Other games may try to steal his ideas - “tanking” Paladins, defensive auras, component monsters - but they’ll never succeed at capturing the style and wit which animated them in every sense of the word.” It isn’t just the incredibly memorable characters he created which made his models and animations iconic - the Paladin, the Fallen, Deckard Cain, the exasperating midget Fetish - it was the passion and gamers’ sensibility he brought to the overall design which made them classic. “ Of the many elements that made the “Diablo” series a success, Kelly’s contributions need to be at the top of the list. They’re pretty prolific - this is just a sampling from the bolded artists above. Many of you have no doubt already seen a ton of work by these guys so there is some stuff added from recent twitter feeds or portfolio work. Phil Shenk (Lead), Michio Okamura, Kelly Johnson, Chris Root, Michael Dashow, Bob Steele, Cheeming Boey, Evan Carroll, Eric Sexton, Anthony Rivero, John “The Kid” Kubasco, Kris Renkewitz, Patrick Tougas, Ben Haas The character artists on Diablo 2 per game credits:
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